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Full Release (2007)
There are not enough votes to make a meaningful summary of Super Paper Mario's difficulty, but early votes so far suggest this game is easy.
Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Genre(s)
Platform, Role-playing (RPG), Adventure
Platform(s)
Wii U, Wii
Keywords
non-player character, jester, shopping, treasure chest, tragic villain, virtual boy, character growth, death, otaku, regicide, real-time combat, chameleon, plane shifting, self-referential humor, platform change, breaking the fourth wall, sideways wii remote gameplay, princess, status effects, rpg elements, ghosts, sleeping, mine cart sequence, high score, changing dimensions, hammer bros., anthropomorphism, sleeping enemies, human, side-scrolling, silent protagonist, super-ness, e3 2006, british accent, moving platforms, foreshadowing, underwater gameplay, undead, end of the world, 2.5d, turtle, alter ego, gliding, swimming, sea monster, multiple protagonists, resized enemy, save point, vore, luigi, secret identity, mind control, sealing your own fate, gravity, internet culture reference, boomerang bros., not-so-bad guys, polygonal 3d, collectibles, sequel is in a different genre, protagonist's name in the title, tentacles, temporary invincibility, persistent enemy, princess peach, samurai, greatest hits, parody, boss fight, deliberately retro, motion control, mario, mascot
The newest chapter of the Paper Mario story isn't just out of this world... it's out of this dimension. What at first glance appears to be a 2D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.
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