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Full Release (2003)
There are not enough votes to make a meaningful summary of Fire Emblem: The Blazing Blade's difficulty, but early votes so far suggest this game is challenging.
Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Genre(s)
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Platform(s)
Game Boy Advance, Wii U
Keywords
non-player character, attributes, shopping, tragic villain, dancing, connectivity, female antagonist, lock picking, political thriller, women in refrigerators syndrome, multiple endings, monomyth, virtual console, healer, androgyny, rivaling factions, human, level cap, bow and arrow, melee, world map, party system, bad parents, auto-saving, movement penalty, grid-based movement, e3 2003, villain turned good, recruitable characters, monarchy, achievements, villain, multiple protagonists, medieval, tactician, anime, prequel, potion, magic, wii u virtual console, class change, nintendo gateway system, nintendo switch online - expansion pack, digital distribution, turn-based, gacha system, rock paper scissors, permadeath, free-to-play, tactical turn-based combat
It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.
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