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Full Release (2004)
There are not enough votes to make a meaningful summary of The Legend of Zelda: Four Swords Adventures's difficulty, but early votes so far suggest this game is moderate.
Developer(s)
Nintendo EAD Software Development Group No.3
Publisher(s)
Nintendo
Genre(s)
Puzzle, Adventure
Platform(s)
Nintendo GameCube
Keywords
fairy, bees, backtracking, treasure chest, connectivity, e3 2004, damage over time, disorientation zone, real-time combat, plane shifting, fetch quests, action-adventure, local multiplayer, young protagonist, princess, campaign, based on - comics, poisoning, owl, silent protagonist, bow and arrow, melee, buddy system, undead, sword & sorcery, e3 2011, archery, hand-to-hand combat, griefing, villain, vore, competitive co-op, prequel, peripherals, collectibles, 4 player co-op, potion, greatest hits, nintendo gateway system, boss fight, damsel in distress, context sensitive, player's choice
The Legend of Zelda: Four Swords Adventures is the only console Zelda title to date to incorporate multiplayer elements into its main campaign. Because of its single-player elements, Four Swords Adventures is also the first game in the series to allow a single player to control more than one Link at once, and it utilizes various methods to allow the player to make use of the four Links, such as formations. Also it is the only title to break locations and temples up into succinct, separate stages and levels which can be replayed even after beating them once. The game itself, though an innovation in Zelda gameplay, is heavily inspired by the music, graphics, and locations of A Link to the Past.
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