
Full Release (1994)
Moderately Difficult
(7 ratings)
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
Developer(s)
Square
Publisher(s)
Square, Square Enix
Genre(s)
Role-playing (RPG), Adventure
Platform(s)
Wii U, New Nintendo 3DS, Wii, Super Famicom
Keywords(s)
summoning support, airship, attributes, hidden character, dream sequence, reluctant hero, shopping, backtracking, treasure chest, plot twist, interactive battle system, jrpg, terrorists, damage over time, death, mythology, steampunk, random encounter, branching storyline, regicide, transforming boss, male antagonist, tragic hero, potential love interest, petrification, victory music, easter egg, evil empire, original soundtrack release, ship deck battle, war veterans, dreams, psychotherapy, political thriller, timeskip, dark past, women in refrigerators syndrome, breaking the fourth wall, black magic, prince, revenge, bats, flight, status effects, female protagonist, yeti, blindness, singing, questing, active time battle, sleeping, resistance, hallucination, sadism, poverty, new protagonist in sequel, old-fashioned english, virtual console, subtitled silence, poisoning, healer, amnesia, mech, pom-pom, working for the enemy, androgyny, coming of age, floating island, rivaling factions, white magic, human, good vs evil, heroic sacrifice, anti-hero, level cap, adamantium, battle screen, psychopathy, moral decisions, bow and arrow, armageddon, fictional currencies, melee, world map, camping, scripted events, british accent, recurring boss, optional boss, god complex, kill quest, party system, bad parents, rock music, quick time event, leveling up, sword & sorcery, theft, grid-based movement, saving the world, innocent people die, villain turned good, pixel art, side quests, betrayal, basilisks, recruitable characters, post-apocalyptic, mercenary, possession, party-based combat, sibling rivalry, summoners, meme origin, multiple protagonists, suicide, insanity, explosion, artificial intelligence, save point, vore, redemption, grinding, chosen one, apocalypse, ambient music, mind control, stat tracking, multiple storylines, depression, dialogue trees, sacrifice, active ability, sealing your own fate, gender exclusive equipment, conspiracy, multi-phase boss, not-so-bad guys, tentacles, temporary invincibility, surprising character switches, potion, wii virtual console, ninja, fan translation - english, samurai, fan translation - portuguese, magic, nintendo 3ds virtual console, wii u virtual console, class change, dual wielding, valuable garbage, flashback, power of friendship, boss fight, love triangle, retroachievements, context sensitive, turn-based, overworld, ancient advanced civilization technology, loot gathering, secret past, wrestling moves in non-wrestling games
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