
Full Release (2006)
Not Too Difficult
(9 ratings)
The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.
Developer(s)
Nintendo EAD Software Development Group No.3
Publisher(s)
Nintendo
Genre(s)
Puzzle, Role-playing (RPG), Adventure
Platform(s)
Nintendo GameCube
Keywords(s)
non-player character, parallel worlds, fairy, instant kill, fan service, monkey, shopping, backtracking, treasure chest, motion blur, e3 2004, dog, finishing move, damage over time, horse riding, death, royalty, transforming boss, disorientation zone, real-time combat, plane shifting, exploration, fetch quests, e3 2005, single-player only, pregnancy, action-adventure, dimension travel, young protagonist, princess, flight, status effects, snowboarding, yeti, minigames, violent plants, ghosts, campaign, a.i. companion, shielded enemies, block puzzle, monomyth, horse archery, poisoning, androgyny, floating island, human, auto-aim, boss assistance, gesture-based controls, silent protagonist, wolf, bow and arrow, world map, e3 2006, moving platforms, living inventory, played for charity, escaping imprisonment, undead, sword & sorcery, theft, descendants of other characters, alternate reality, countdown timer, billiards, clowns, archery, saving the world, climbing, swimming, side quests, shape-shifting, sea monster, nameless protagonist, mercenary, horse, fishing, chicken, fast traveling, meme origin, dynamic soundtrack, villain, medieval, launch titles, acrobatics, been here before, mirrored maps, cat, spike video game awards 2006, gravity, voices in the wii remote, polygonal 3d, collectibles, in-engine cinematic, sprinting mechanics, snow, surprising character switches, escort mission, potion, environmental puzzles, game developers choice awards 2007, greatest hits, valuable garbage, flashback, nintendo gateway system, pack-in game, boss fight, tiered exploration, damsel in distress, context sensitive, reptilian humanoid, motion control, game critics awards, wii remote infrared pointer gameplay, ancient advanced civilization technology, ice stage, day/night cycle, mascot, invisible enemy, interactive achievement awards 2007
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