
Full Release (2004)
Difficult
(10 ratings)
An exploration-driven 3D metroidvania/first-person shooter hybrid and sequel to Metroid Prime (2002) in which Samus lands on Aether, an intricate planet torn into light and dark versions of itself, to help its remaining inhabitants defend against the invaders from its dark incarnation by traversing both the light and dark worlds, acquiring new power-ups and braving oppressive environments.
Developer(s)
Retro Studios
Publisher(s)
Nintendo
Genre(s)
Shooter, Platform, Puzzle, Adventure
Platform(s)
Nintendo GameCube
Keywords(s)
parallel worlds, wave attack, backtracking, metroidvania, western games based on japanese ips, e3 2004, death, visor reflection, plane shifting, exploration, rivalry, fetch quests, dimension travel, multiple endings, female protagonist, audio logs, 60 fps on consoles, dark second act, falling damage, vision obstruction, wall jump, reversible cover art, auto-aim, boss assistance, silent protagonist, sequence breaking, swarming enemies, world map, difficulty level, moving platforms, foreshadowing, underwater gameplay, grapple, e3 2003, post-credits plot twist, hologram, aliens, titular antagonist, pirates, camera shift, linear gameplay, time limit, motion-sensor bomb, explosion, artificial intelligence, save point, acrobatics, teleportation, ambient music, isolation, upgradeable weapons, gravity, split-screen multiplayer, multiple gameplay perspectives, unlockable difficulty level, optional lore, environmental puzzles, portals, greatest hits, nintendo gateway system, boss fight, corpse, hacking, creature compendium, ancient advanced civilization technology, disc streaming, first-person platforming, spaceship, trilogy, invisible enemy
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