Final Fantasy XII

Full Release (2006)

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DIFFICULTY
5.7/10

Moderately Difficult

(14 ratings)

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The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

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Developer(s)

Square Enix Product Development Division 4

Publisher(s)

Square Enix

Genre(s)

Role-playing (RPG), Adventure

Platform(s)

PlayStation 2

Keywords(s)

non-player character, summoning support, airship, soft reset, attributes, reluctant hero, shopping, profanity, backtracking, treasure chest, plot twist, motion blur, in-game achievements, tragic villain, e3 2004, terrorists, death, steelbook, steampunk, regicide, transforming boss, male antagonist, tragic hero, special attacks, real-time combat, military, motion capture animation, evil empire, original soundtrack release, war veterans, pausable real time combat, e3 2005, political thriller, bounty hunting, dark past, action-adventure, fate, black magic, voice acting, princess, status effects, blindness, questing, minigames, resistance, a.i. companion, micromanagement, anthropomorphism, teenager, poisoning, healer, pom-pom, androgyny, coming of age, floating island, white magic, human, heroic sacrifice, level cap, adamantium, tyrannosaurus rex, bow and arrow, fictional currencies, melee, e3 2006, scripted events, british accent, optional boss, full motion video, particle system, kill quest, party system, leveling up, sword & sorcery, mad scientist, innocent people die, corruption, kingdom, j-pop, mana, side quests, localized soundtrack, skill tree, basilisks, pirates, mercenary, skill points in game, summoners, fast traveling, multiple protagonists, story driven, explosion, artificial intelligence, geomancer, save point, cutscene pause, tech trees, grinding, been here before, stat tracking, prequel, depression, dialogue trees, sacrifice, pickpocketing anatomy, conspiracy, not-so-bad guys, polygonal 3d, promotional drink tie-in, in-engine cinematic, surprising character switches, multiple enemy boss fights, passive ability, potion, magic, greatest hits, boss fight, love triangle, rat, ai programming, context sensitive, turn-based, creature compendium, international version, restoration, disc streaming, seasons, loot gathering, day/night cycle

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