
Full Release (2003)
Not Too Difficult
(1 ratings)
Squaresoft brings its popular Final Fantasy franchise to the Game Boy Advance in the form of strategic warfare. Final Fantasy Tactics Advance trails the story of a young boy named Marche who is magically transported from his sleepy modern-time home to a strange kingdom where magic and adventure reign supreme. Players control a set of troops who specialize in various fighting, healing, magic, and archery skills (or job classes). Strategically positioning characters on the battle map, and calculating offensive advances are the keys to success. Two players can battle and trade items with the aid of the GBA link cable.
Developer(s)
Square Product Development Division 4
Publisher(s)
Nintendo, Square, Square Enix
Genre(s)
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Platform(s)
Game Boy Advance, Wii U
Keywords(s)
non-player character, summoning support, airship, hidden character, backtracking, female antagonist, jrpg, damage over time, death, random encounter, single-player only, breaking the fourth wall, blindness, franchise reboot, virtual console, healer, pom-pom, androgyny, coming of age, white magic, turn-based tactics, sequel, bow and arrow, fictional currencies, melee, party system, management, rock music, grid-based movement, e3 2003, male protagonist, mana, basilisks, elementalist, party-based combat, summoners, warriors, explosion, grinding, been here before, class-based, stat tracking, law, gender exclusive equipment, snow, level scaling, ninja, magic, wii u virtual console, class change, turn-based, overworld, permadeath, interactive achievement awards 2004, tactical turn-based combat
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