
Full Release (2013)
Moderately Difficult
(2 ratings)
Developed by Kojima Productions and PlatinumGames, Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path! A huge success on both Xbox 360 and PlayStation3, Metal Gear Rising: Revengeance comes to PC with all the famed moves and action running within a beautifully-realized HD environment. This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja. "CUTSCENES" option added to the Main Menu. Play any and all cutscenes. "CODECS" option added to the Main Menu. Play all and any codec conversation scenes. Menu option added to the CHAPTER Menu enabling user to play only the Boss battles. "GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc. There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.
Developer(s)
PlatinumGames
Publisher(s)
Konami
Genre(s)
Shooter, Strategy, Hack and slash/Beat 'em up, Adventure
Platform(s)
PC (Microsoft Windows), PlayStation 3, Xbox 360, Mac
Keywords(s)
anarchism, reluctant hero, contextual controller rumble, profanity, invisible wall, motion blur, xbox one backwards compatibility, e3 2010, combat dialogue, cover system, terrorists, robots, death, communism, tragic hero, extreme violence, fascism, real-time combat, military, original soundtrack release, war veterans, political thriller, helicopter, cybernetics, dark past, action-adventure, breaking the fourth wall, playstation trophies, modern military, playstation plus, gore system, bullet time, elevator ambush, 60 fps on consoles, new protagonist in sequel, parrying, unbeatable enemies, cyberpunk, mech, androgyny, rivaling factions, human, anti-hero, forced slow walking, konami code, quick time event, e3 2012, martial arts, games on demand, train level, murder, assassin, saving the world, ragdoll physics, verticality, realism, e3 2009, innocent people die, slow-motion, lgbtq+, mercenary, tokyo game show 2010, dynamic soundtrack, hand-to-hand combat, achievements, private military company, insanity, soldier, explosion, artificial intelligence, checkpoints, cutscene pause, cat, modern warfare, tokyo game show 2012, depression, conspiracy, cyborg, saving the president, playstation home tie-in, polygonal 3d, collectibles, sequel is in a different genre, retail games with steam activation, interquel, auto runner, ninja, surveillance camera, pax prime 2012, digital distribution, secret achievements, alternate costumes, development hell, gamescom 2012, customization, destructible environment, strategic dismemberment
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