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Full Release (2005)
Difficulty Summary
We Love Katamari offers an accessible experience with pockets of challenge that keep things interesting.
Why Players Find It Difficult
Players describe the challenge in this game as coming mainly from a few specific areas:
Who Will Find It Difficult
We Love Katamari is suitable for a wide range of players. Newcomers may hit a few friction points, but should be able to progress with some persistence. Players who rated games like Astral Chain, Kingdom Hearts, and Elite Beat Agents at a similar challenge level may find We Love Katamari broadly comparable in difficulty.
Based on 2 ratings on Normal/Default difficulty, the average score is 4.5/10. Most players rated this game between 4 and 5.
Developer(s)
NOW Production, Keita Takahashi
Publisher(s)
Electronic Arts, Namco
Genre(s)
Puzzle, Adventure
Platform(s)
PlayStation 2
Keywords
game reference, unlockables, declarative title, royalty, animal cruelty, collecting, e3 2005, rolling ball, prince, tiny protagonist, subtitled silence, silent protagonist, interactive achievement awards 2006, underwater gameplay, time limit, low-poly, snow, budget title, western published japanese games, planet destruction, water level, spike video game awards 2005, food-themed stage, game critics awards, platform exclusive
About We Love Katamari
We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.
Users also rated
Players who rated We Love Katamari also rated the games shown below, with Astral Chain (4.5), Kingdom Hearts (4.6), and Elite Beat Agents (4.7) being most similar in difficulty!
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