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Full Release (2003)
There are not enough votes to make a meaningful summary of Prince of Persia: The Sands of Time's difficulty, but early votes so far suggest this game is moderate.
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft Entertainment
Genre(s)
Platform, Puzzle, Adventure
Platform(s)
PlayStation 2, PC (Microsoft Windows), PlayStation 3, Xbox, Nintendo GameCube
Keywords
time travel, easy, instant kill, ancient curse, unlockables, xbox one backwards compatibility, nobilitease, connectivity, reset button, adapted to - movie, death, mythology, royalty, tragic hero, real-time combat, motion capture animation, original soundtrack release, single-player only, action-adventure, playstation trophies, prince, playstation plus, voice acting, elevator ambush, falling damage, franchise reboot, a.i. companion, block puzzle, wall jump, time manipulation, traps, islam, british accent, steam, rock music, sword & sorcery, games on demand, saving the world, e3 2003, slow-motion, parkour, male protagonist, speedrun, linear gameplay, bink video, xbox live aware, checkpoints, save point, acrobatics, been here before, freeform combat, canonical death, banter during gameplay, gravity, sequel is in a different genre, time stopping, environmental puzzles, greatest hits, dual wielding, predecessor included, boss fight, xbox controller support for pc, game critics awards, time paradox, interactive achievement awards 2004, superpowers, game developers choice awards 2004, xbox 360 backwards compatibility, trilogy, time rewind
Prince of Persia: The Sands of Time is a third-person puzzle-platformer and action-adventure computer and video game published by Ubisoft. It is a reboot of the landmark video game series Prince of Persia created by Jordan Mechner, who served as creative consultant, designer, and scenario writer for The Sands of Time.
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