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Full Release (2003)
There are not enough votes to make a meaningful summary of Tomb Raider: The Angel of Darkness's difficulty, but early votes so far suggest this game is extreme.
Developer(s)
Core Design
Publisher(s)
Aspyr Media, Eidos Interactive
Genre(s)
Shooter, Adventure
Platform(s)
PlayStation 2, PC (Microsoft Windows), Mac
Keywords
reviewed by avgn, death, original soundtrack release, helicopter, action-adventure, archeology, tank controls, female protagonist, 60 fps on consoles, block puzzle, difficulty level, british accent, ea app, e3 2002, steam, e3 2003, male protagonist, climbing, swimming, bink video, multiple protagonists, artificial intelligence, acrobatics, dialogue trees, polygonal 3d, greatest hits, treasure hunt, crime, digital distribution, mascot
Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.
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Players who rated Tomb Raider: The Angel of Darkness also rated the games shown below, with Grand Theft Auto VI (10.0), Rayman (8.5), and Grand Theft Auto (8.0) being most similar in difficulty!
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This isn't difficult in the traditional sense. It's the awful controls that make this game a nightmare to complete.