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Standalone Expansion (2006)
Difficulty Summary
Players rate Half-Life 2: Episode One as broadly accessible — easy enough to enjoy casually, with some sections that ask for more focus.
Why Players Find It Difficult
Players describe the challenge in this game as coming mainly from a few specific areas:
Who Will Find It Difficult
Half-Life 2: Episode One is suitable for a wide range of players. Newcomers may hit a few friction points, but should be able to progress with some persistence. Players who rated games like Half-Life: Alyx, Half-Life 2: Episode Two, and Fallout 3 at a similar challenge level may find Half-Life 2: Episode One broadly comparable in difficulty.
Based on 1 ratings on Normal/Default difficulty, the average score is 4.0/10. Most players rated this game around 4.
Developer(s)
Valve
Publisher(s)
EA Games, Valve
Genre(s)
Shooter
Platform(s)
PC (Microsoft Windows), PlayStation 3, Xbox 360, Linux, Mac
Keywords
non-player character, one-man army, character models based on actual people, instant kill, profanity, motion blur, robot dog, professional gaming, dog, wasd movement, robots, death, episodic, agents, male antagonist, liberation, radiation, original soundtrack release, self-referential humor, vent crawling, single-player only, evolving title screen, action-adventure, terraforming, doctor, voice acting, tomboy, fully customizable controls, unreliable narrator, falling damage, resistance, steam achievements, evil organization, a.i. companion, human, silent protagonist, interactive environments, infinite spawn, melee, biotechnology, cheat code, buddy system, difficulty level, darkness, scripted events, scientist, particle system, environment as weapons, gunship, steam, auto-saving, escaping imprisonment, undead, descendants of other characters, mp7, train level, alien invasion, steam play, ragdoll physics, male protagonist, swimming, aliens, strafe-jumping, bloody, steam cloud, quickloading, linear gameplay, bink video, suicide, wormhole, explosion, artificial intelligence, checkpoints, cliffhanger, novint falcon support, apocalypse, developer commentary, gravity, polygonal 3d, in-engine cinematic, sprinting mechanics, retail games with steam activation, escort mission, environmental puzzles, hunter, boss fight, corpse, digital distribution, xbox controller support for pc, dystopian, physics manipulation, first-person platforming, dynamic difficulty, levitation, throwing weapons, destructible environment, trilogy, infinite ammo
About Half-Life 2: Episode One
Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.
Users also rated
Players who rated Half-Life 2: Episode One also rated the games shown below, with Half-Life: Alyx (4.0), Half-Life 2: Episode Two (4.0), and Fallout 3 (3.9) being most similar in difficulty!
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