
Standalone Expansion (2006)
Moderately Easy
(1 ratings)
Half-Life 2: Episode One is the first of a planned trilogy of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system. Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the later title.
Developer(s)
Valve
Publisher(s)
EA Games, Valve
Genre(s)
Shooter
Platform(s)
PC (Microsoft Windows), PlayStation 3, Xbox 360, Linux, Mac
Keywords(s)
non-player character, one-man army, character models based on actual people, instant kill, profanity, motion blur, robot dog, professional gaming, dog, wasd movement, robots, death, episodic, agents, male antagonist, liberation, radiation, original soundtrack release, self-referential humor, vent crawling, single-player only, evolving title screen, action-adventure, terraforming, doctor, voice acting, tomboy, fully customizable controls, unreliable narrator, falling damage, resistance, steam achievements, evil organization, a.i. companion, human, silent protagonist, interactive environments, infinite spawn, melee, biotechnology, cheat code, buddy system, difficulty level, darkness, scripted events, scientist, particle system, environment as weapons, gunship, steam, auto-saving, escaping imprisonment, undead, descendants of other characters, mp7, train level, alien invasion, steam play, ragdoll physics, male protagonist, swimming, aliens, strafe-jumping, bloody, steam cloud, quickloading, linear gameplay, bink video, suicide, wormhole, explosion, artificial intelligence, checkpoints, cliffhanger, novint falcon support, apocalypse, developer commentary, gravity, polygonal 3d, in-engine cinematic, sprinting mechanics, retail games with steam activation, escort mission, environmental puzzles, hunter, boss fight, corpse, digital distribution, xbox controller support for pc, dystopian, physics manipulation, first-person platforming, dynamic difficulty, levitation, throwing weapons, destructible environment, trilogy, infinite ammo
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