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Full Release (2005)
There are not enough votes to make a meaningful summary of Ibara's difficulty, but early votes so far suggest this game is extreme.
Developer(s)
CAVE Interactive
Publisher(s)
AMI, Taito
Genre(s)
Shooter
Platform(s)
PlayStation 2, Arcade
Keywords
shmup
Ibara is very similar to 8ing/Raizing's Battle Garegga and Battle Bakraid games.So much so that Ibara could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well. A notable feature of Ibara is the inclusion of a variable, real-time difficulty system by way of the Rank system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing the player's Rank in Ibara is to die. The more lives you have, the less the rank decreases when you die.
Users also rated
Players who rated Ibara also rated the games shown below, with DoDonPachi Saidaioujou (10.0), Ketsui: Kizuna Jigoku Tachi (10.0), and DoDonPachi (10.0) being most similar in difficulty!
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