
Full Release (1999)
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Developer(s)
Square Product Development Division 1
Publisher(s)
Square Electronic Arts, Square, Square Enix
Genre(s)
Role-playing (RPG), Adventure
Platform(s)
PlayStation 3, PlayStation Vita, PlayStation Portable, PlayStation
Keywords(s)
non-player character, summoning support, time travel, soft reset, attributes, pre-rendered backgrounds, instant kill, fan service, e3 1999, playable boss, reluctant hero, shopping, profanity, backtracking, anti-villain, phoenix, plot twist, motion blur, interactive battle system, tragic villain, female antagonist, jrpg, damage over time, death, mythology, random encounter, transforming boss, male antagonist, tragic hero, false death, potential love interest, military, motion capture animation, victory music, original soundtrack release, war veterans, real-time over pre-rendered movies, dreams, political thriller, playstation tv support, sailing, dark past, women in refrigerators syndrome, fate, black magic, e3 1998, secret history, sniping, bats, flight, status effects, blindness, audio logs, pocketstation support, questing, minigames, active time battle, resistance, minotaurs, new protagonist in sequel, subtitled silence, time manipulation, teenager, poisoning, healer, amnesia, pom-pom, androgyny, rivaling factions, white magic, human, interactive environments, anti-hero, level cap, metagame, tyrannosaurus rex, battle screen, non-linear storytelling, armageddon, fictional currencies, fashion, melee, world map, camping, scripted events, recurring boss, optional boss, full motion video, psone classics, kill quest, party system, bad parents, rock music, quick time event, escaping imprisonment, leveling up, sword & sorcery, mad scientist, train level, dolphin, saving the world, innocent people die, villain turned good, spiky-haired protagonist, male protagonist, j-pop, side quests, betrayal, basilisks, bloody, mercenary, party-based combat, bink video, multiple protagonists, card collection, insanity, explosion, artificial intelligence, checkpoints, save point, grinding, anime, apocalypse, ambient music, weapon workshops, stat tracking, multiple storylines, dialogue trees, active ability, interactive achievement awards 2000, bromance, heavy metal, not-so-bad guys, polygonal 3d, collectibles, card based combat, temporary invincibility, surprising character switches, level scaling, planet destruction, magic, greatest hits, flashback, power of friendship, alchemy, boss fight, love triangle, damsel in distress, context sensitive, turn-based, retroactive achievements, groundhog day scenario, overworld, dystopian, restoration, ancient advanced civilization technology, disc streaming, time paradox, playstation underground, loot gathering, secret past, wrestling moves in non-wrestling games
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