
Full Release (2011)
Not Too Difficult
(1 ratings)
This is Daniel, a normal guy from recent times: a great videogame player, big sci-fi movie fan, novice player of role playing games, pot-head and overall, horny due to a mysterious lack of success with girls. Wait... is Unepic not a medieval fantasy game? Why is the main character a guy from today's world? To find out the answer you will have to play the game...
Developer(s)
Francisco Téllez de Meneses, @unepic_fran
Publisher(s)
Ninagamers Corp., A Crowd of Monsters, EnjoyUp Games, UnEpic Games, EastAsiaSoft
Genre(s)
Platform, Puzzle, Role-playing (RPG), Adventure, Indie, Arcade
Platform(s)
PC (Microsoft Windows), Wii U, PlayStation Vita, PlayStation 4, Xbox One, Linux, Mac, Nintendo Switch
Keywords(s)
non-player character, game reference, time travel, jester, shopping, profanity, backtracking, treasure chest, motion blur, burning, in-game achievements, metroidvania, indie royale, crow, octopus, nudity, dog, robots, death, orcs, respawn justification, liberation, petrification, fetch quests, self-referential humor, snake, steam greenlight, skeleton, breaking the fourth wall, goblins, voice acting, bats, invented language, questing, cockroach, violent plants, secret areas within secret areas, ghosts, steam achievements, subtitled silence, anthropomorphism, poisoning, healer, working for the enemy, traps, sleeping enemies, boss assistance, point of no return, spellcaster, melee, difficulty level, darkness, scientist, crab, movie reference, living inventory, pop culture reference, steam, leveling up, descendants of other characters, pets, countdown timer, secret area, invisibility, mad scientist, elves, male protagonist, dice, gods, pixel art, side quests, bloody, possession, skill points in game, time limit, multiple protagonists, medieval, shaky camera, ants, retailer exclusive, explosion, steam trading cards, teleportation, stat tracking, upgradeable weapons, punctuation mark above head, internet culture reference, tentacles, racial stereotypes, escort mission, magic, portals, boss fight, reversed controls, digital distribution, deliberately retro, in-game achievement menu, falling object, throwing weapons, invisible enemy
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