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Full Release (2019)
Difficulty Summary
Players rate Streets of Rogue as broadly accessible — easy enough to enjoy casually, with some sections that ask for more focus.
Why Players Find It Difficult
Players describe the challenge in this game as coming mainly from a few specific areas:
Who Will Find It Difficult
Streets of Rogue is suitable for a wide range of players. Newcomers may hit a few friction points, but should be able to progress with some persistence. Players who rated games like Psychonauts, Moonlighter, and Call of Duty: Advanced Warfare at a similar challenge level may find Streets of Rogue broadly comparable in difficulty.
Based on 15 ratings on Normal/Default difficulty, the average score is 4.3/10. Most players rated this game around 3.
Developer(s)
Matt Dabrowski
Publisher(s)
tinyBuild
Genre(s)
Shooter, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Platform(s)
PC (Microsoft Windows), PlayStation 4, Xbox One, Linux, Mac, Nintendo Switch
Keywords
procedural generation, roguelite, action-adventure, pax west 2016, roguelike, pax south 2017, speedrun mode, pax west 2017, procedurally generated
About Streets of Rogue
Streets of Rogue is a top-down rogue-lite with an emphasis on player agency and freedom. It combines shooting, stealth, and role-playing elements in a procedurally generated city. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities. In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
Users also rated
Players who rated Streets of Rogue also rated the games shown below, with Psychonauts (4.5), Moonlighter (4.1), and Call of Duty: Advanced Warfare (4.7) being most similar in difficulty!

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