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Full Release (2005)
There are not enough votes to make a meaningful summary of We Love Katamari's difficulty, but early votes so far suggest this game is accessible.
Developer(s)
NOW Production, Keita Takahashi
Publisher(s)
Electronic Arts, Namco
Genre(s)
Puzzle, Adventure
Platform(s)
PlayStation 2
Keywords
game reference, unlockables, declarative title, royalty, animal cruelty, collecting, e3 2005, rolling ball, prince, tiny protagonist, subtitled silence, silent protagonist, interactive achievement awards 2006, underwater gameplay, time limit, low-poly, snow, budget title, western published japanese games, planet destruction, water level, spike video game awards 2005, food-themed stage, game critics awards, platform exclusive
We Love Katamari, is a third-person puzzle-action video game where the player controls the Prince, the 5-centimeter-tall son of the god-like entity the King of All Cosmos, who rolls around a "katamari", a magical ball that causes objects smaller than it to attach to it. Throughout each level, the play must collect objects in order to fulfill objectives set by the prince's father.
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